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1. Mid cycle ammo switch / reload - in Player Features and Ideas Discussion [original thread]
Currently when you're shooting at something and you want to change ammo, you have to deactivate the module and then wait for the confirmation from the server to get back before selecting an ammo type to switch to from the rclick menu. Selecting a...
- by Atomic Option - at 2014.07.14 03:04:00
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2. A few reasons why I'm excited for Kronos - in EVE General Discussion [original thread]
I tried to log in and noticed the patch. It seems like it was announced just yesterday. EVE happens so fast.
- by Atomic Option - at 2014.06.04 02:39:00
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3. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Corraidhin Farsaidh wrote: Atomic Option wrote: CCP SoniClover wrote: Dinsdale Pirannha wrote: wall of text . Optimizing towards boredom is not a good design direction, no matter how much you want it. One thing that has kept me ...
- by Atomic Option - at 2014.05.04 18:24:00
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4. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
CCP SoniClover wrote: Dinsdale Pirannha wrote: wall of text . Optimizing towards boredom is not a good design direction, no matter how much you want it. One thing that has kept me out of industry in EVE has been boredom. In most games...
- by Atomic Option - at 2014.05.04 15:58:00
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5. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
As someone who doesn't normally go out of my way to find lore, the link in this dev blog was the first I've seen of that Inferno Chronicle, and.... holy **** that was intense. And scary. And close to home since I'm in school to be a researcher, ...
- by Atomic Option - at 2014.05.04 15:15:00
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6. Sticky:Dev Blog: Giving Drones and Assist - in EVE Information Portal [original thread]
I find it really odd that you're making the Damage <-> Distance tradeoff for sentry drones a different racial order from the same tradeoff for smaller drones. Shouldn't sentries, by range, be Gallente->Caldari->Amarr->Minmatar lik...
- by Atomic Option - at 2014.04.01 18:50:00
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7. Sticky:Dev Blog: Reprocess all the things! - in EVE Information Portal [original thread]
This is pretty badass, and best of all it makes EVE more sensical and "real". I think the only people who may lose are people who rely on reprocessing loot for income (i.e. noobs in nullsec). Some loot is better when sold, but some of it is (curr...
- by Atomic Option - at 2014.03.20 17:20:00
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8. TriLambda Features and Feedback: Rubicon 1.3 - in Test Server Feedback [original thread]
I have no idea what any of this is about, but I do understand that things will be more pretty and I am all in favor of that! One of the reasons that I've quit other games was that the graphics didn't keep up with the times so I'd feel turned off ...
- by Atomic Option - at 2014.03.12 15:02:00
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9. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
I think the range bonus for all BL ships is a great move. It's especially going to be interesting on the Ashimmu. The NOS bonus could be a lot of fun as well especially since these are laser boats. You mentioned the Sansha don't have a flavor. I ...
- by Atomic Option - at 2014.03.11 19:00:00
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10. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
Suggestion: Double clicking on a fleet advert in the fleet window should automatically attempt to join that fleet keywords: UI Note: This is the expected behavior for any windows user. Not having a default action for double click is just weird.
- by Atomic Option - at 2014.03.02 22:43:00
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11. Adaptive Shield Amplifiers - in Player Features and Ideas Discussion [original thread]
We're all aware they're different. An adaptive amplifier doesn't change that since there are already amplifiers for individual damage types. Every other category of resist mod in the game has an adaptive variant. EANMs are so strong they might as...
- by Atomic Option - at 2014.01.25 08:34:00
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12. Adaptive Shield Amplifiers - in Player Features and Ideas Discussion [original thread]
I was trying to fit a shield ship that for various reasons can't benefit from an active shield module, but needed omni shield resists. This didn't seem like something that we'd want to maintain as a difference between armor and shield modules sinc...
- by Atomic Option - at 2014.01.25 04:09:00
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13. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
using the latest 1.1.18 I also have the backing-up-takes infinite time and dps graph doesn't appear at all problems. I used to have python installed ages ago, but I'm probably not able to fix this myself. I can't tell if I have the same problem ...
- by Atomic Option - at 2014.01.09 16:15:00
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14. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Alexander McKeon wrote: I believe that in the current iteration, the scan disruptor provides too great a margin of safety for PvE fleets in C5/C6 W-Space; Just anchor a few dozen of these around your system before rolling out the PvE capital fl...
- by Atomic Option - at 2014.01.07 22:16:00
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15. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
Someone in one of the CCP videos mentioned that art had been told that this ship was going to be a shield ship and designed accordingly (before the current stat-design was changed to armor). Now every time I look at it I see a shield ship. /sigh
- by Atomic Option - at 2013.12.19 00:47:00
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16. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
As a wormhole resident, this battleship looks interesting primarily for the RR amount bonus. If it stays as is, PVE RR BS gangs may use it over guardians / domi space priests because you can potentially get the same rep amounts with fewer ships. T...
- by Atomic Option - at 2013.12.12 17:23:00
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17. Did CCP actually do that? - in Live Events Discussion [original thread]
Elfi Wolfe wrote: Maybe the event was to show the Empires dieing to the null sec alliances. What next? Goons taking over Gallente empire? Made it to system but 2/3 of fleet die on the way. Made it back to empire in pod after running 5 gate ca...
- by Atomic Option - at 2013.11.09 06:39:00
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18. Sticky:Dev Blog: Fleet, you fools! - UI Changes In Rubicon - in EVE Information Portal [original thread]
100% awesome!
- by Atomic Option - at 2013.11.07 18:25:00
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19. Sticky:Dev Blog: No Honor Among Thieves - Siphon Units in Rubicon - in EVE Information Portal [original thread]
I wonder how opinions on these would change if having one in your cargohold prevented your cloak from operating. Instead of covops/T2 industrials, you'd probably see them dropped mostly by warp stabbed interceptors...
- by Atomic Option - at 2013.10.17 23:47:00
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20. Sticky:Import/export of settings! - How do you want it to work? - in Player Features and Ideas Discussion [original thread]
I accidentally my post. 1. Hotkeys I'd consider trying the 1,2,3,4 instead of F1,F2,F3,F4 thing that some people rock for modules if I could switch back without an hour's work. 2. Copy fittings to/from clipboard (formatted nicely) so they don't...
- by Atomic Option - at 2013.10.15 06:42:00
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